DARK LIBRARY
Atmospheric horror environment. Custom lighting, gothic architecture, cinematic post-FX.
The unsexy backend stuff most devs avoid. Frameworks, replication, anti-exploit, all the parts that hold up after launch.
Built like the codebase will outlive the project.
Spent the last four years figuring out the parts of Roblox dev that nobody posts about. Replication, exploit handling, framework architecture, all the invisible stuff that quietly makes or breaks a game at scale.
I'd rather write boring code that holds up at 100 players than clever code that falls apart at 30. Most of my work looks unremarkable on first read. That's the point.
Atmospheric horror environment. Custom lighting, gothic architecture, cinematic post-FX.
Main menu UI for Classic Tower Defense. Animated camera intro and clear flow hierarchy.
Gacha summon panel with drop rates, animated reveal, and full inventory grid with stats.
Drone swarm with emergent flocking. Reynolds' three rules + spatial grid for O(n) neighbor queries.
Anyone can write code that runs. I write code that's still clean, fast, and maintainable six months after delivery.
| SYSTEM TYPE | WHAT'S INCLUDED | DELIVERY | PRICE |
|---|---|---|---|
SMALL SYSTEMS Abilities, UI logic, bug fixes |
Drop-in script + help wiring it up | 1–2 days |
$15 – $30 |
MEDIUM SYSTEMS Inventory, combat, missions |
Scripts + docs your team can pick up | 3–5 days |
$50 – $125 |
ADVANCED SYSTEMS Frameworks, multiplayer, anti-exploit |
Full delivery, walkthrough, reference doc | 1–3 weeks |
$400 – $1000+ |
Open a ticket on Discord with what you need, when you need it, and your budget. I usually reply within a few hours, never more than 24.