MURNED
ROBLOX SYSTEMS · DOMINICAN REPUBLIC

I Build
Systems
That Scale.

The unsexy backend stuff most devs avoid. Frameworks, replication, anti-exploit, all the parts that hold up after launch.
Built like the codebase will outlive the project.

COMBAT INVENTORY FRAMEWORKS MULTIPLAYER ANTI-EXPLOIT
DEVELOPER
MurnedStudios
CURRENT STATUS
ACCEPTING COMMISSIONS
DELIVERY TIME
DAYS TO WEEKS
EXPERIENCE IN ROBLOX STUDIO
4+ YEARS
SYSTEMS SHOWCASED
4 PUBLIC · MORE PRIVATE
PAYMENT
ROBUX / PAYPAL
COMBAT SYSTEMS
INVENTORY LOGIC
GAME FRAMEWORKS
ANTI-EXPLOIT
MULTIPLAYER SYNC
MISSION SYSTEMS
DATA PERSISTENCE
MODULAR OOP
COMBAT SYSTEMS
INVENTORY LOGIC
GAME FRAMEWORKS
ANTI-EXPLOIT
MULTIPLAYER SYNC
MISSION SYSTEMS
DATA PERSISTENCE
MODULAR OOP
01
// ABOUT

Clean Code.
Built to Last.

Spent the last four years figuring out the parts of Roblox dev that nobody posts about. Replication, exploit handling, framework architecture, all the invisible stuff that quietly makes or breaks a game at scale.

I'd rather write boring code that holds up at 100 players than clever code that falls apart at 30. Most of my work looks unremarkable on first read. That's the point.

Built for player count
Tight loops, minimal remote traffic, efficient state. The assumption is always that 50+ people will be in your server at once.
Modular by Default
Every system is plug-and-play. Drop it into any project, extend it anytime, zero spaghetti code.
Secure by Design
Server-authoritative logic, sanity checks, and exploit detection are baked in, not bolted on later.
Clean Handoff
Organized scripts, documentation, integration walkthrough. You never have to guess what anything does.
// SERVICES

What I Build

SCOPE → QUOTE → BUILD
NO SURPRISES
01
SMALL SYSTEMS
Abilities Simple UI Bug fixes Game mechanics
$15 – $30
02
MEDIUM SYSTEMS
Inventory Combat Missions Progression
$50 – $125
03
ADVANCED SYSTEMS
Frameworks Multiplayer Anti-Exploit Engine Modules
$400 – $1000+
// SHOWCASE

Selected Work

Dark Library
FEATURED BUILD

DARK LIBRARY

Atmospheric horror environment. Custom lighting, gothic architecture, cinematic post-FX.

HORRORLIGHTINGPOST-FX
CTD Main Menu
UI / MENU SYSTEM

CTD — MAIN MENU

Main menu UI for Classic Tower Defense. Animated camera intro and clear flow hierarchy.

UIMENUCTD
CTD Inventory & Summon
GAMEPLAY SYSTEM

CTD — INVENTORY & SUMMON

Gacha summon panel with drop rates, animated reveal, and full inventory grid with stats.

INVENTORYGACHADATASTORE
Boid Flocking System
SIMULATION / AI

BOID FLOCKING SYSTEM

Drone swarm with emergent flocking. Reynolds' three rules + spatial grid for O(n) neighbor queries.

LUAUCFRAMEMETATABLES
// WHY ME
You're not
hiring a
scripter.
You're hiring
a system
thinker.

Anyone can write code that runs. I write code that's still clean, fast, and maintainable six months after delivery.

Clean, scalable architecture
SOLID principles, readable structure, modular design. Your future self will thank you.
Honest timelines, no ghosting
Small jobs in days, frameworks in weeks. You get progress updates the whole way, and a heads-up the moment something shifts.
Multiplayer-first thinking
Concurrency, replication, and player count are considered from the first line, not patched in later.
Drops straight into your project
Every system is built to integrate with minimal friction. No rewrites required.
I explain what I build
You won't get a black box. You'll understand your own system and how to extend it.
// PRICING

Transparent Pricing

All prices are fixed. No hidden fees.
Quote confirmed before work starts.
SYSTEM TYPE WHAT'S INCLUDED DELIVERY PRICE
SMALL SYSTEMS
Abilities, UI logic, bug fixes
Drop-in script + help wiring it up
1–2 days
$15 – $30
MEDIUM SYSTEMS
Inventory, combat, missions
Scripts + docs your team can pick up
3–5 days
$50 – $125
ADVANCED SYSTEMS
Frameworks, multiplayer, anti-exploit
Full delivery, walkthrough, reference doc
1–3 weeks
$400 – $1000+
ADD-ONS
Support Package +$25
UI / VFX +$25–$75
Priority Queue +$50–$150
// PROCESS

How It Works

01
You send the requirements
Tell me what you need: features, scope, existing code context. The more specific, the better the quote.
02
I analyze scope and confirm price
I review everything, ask any clarifying questions, and give you a final quote. Nothing starts until you approve it.
03
Development starts
I build with regular progress updates. No radio silence. You're always in the loop.
04
Testing and optimization
Every system is stress-tested for edge cases, performance, and exploits. I don't deliver untested work.
05
Delivery + integration support
Clean handoff. I walk you through integration and stay available for questions after delivery.
// LET'S BUILD

Ready to
build your
system?

Open a ticket on Discord with what you need, when you need it, and your budget. I usually reply within a few hours, never more than 24.

DISCORD
im_rod01
ROBLOX PROFILE
Readonepage
PAYMENT VIA RobuxROBUX OR PayPalPAYPAL
START A PROJECT